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I have made much ado about trying to think of games in terms of their mechanics, but there are a lot of things that are edge cases when it comes to mechanics. Narrative design and visual design often has mechanical elements. This is going to take features in games that feel like they could go either way, and decides whether or not that thing is a mechanic.
Or, how about this: narrative and visual design works in tandem with mechanics, obviously, but there are also things that look like mechanics or like narrative design or like visual design if you squint. This is about those things.
Current: Braille in Pokemon's Gen 3.
On deck: Genocide and pacifist route in Undertale.
|Link||Land Acknowledgement||Serial Number|
|Mr. Beautiful's mask.||Written on Sauk, Miami, Sioux, Peoria and Ho-Chunk land||#A0001|
|Braille in Pokemon's Gen 3.||Written on Sauk, Miami, Sioux, Peoria and Ho-Chunk land||#A0002|